Glyphs are acquired via killing monsters in Challenge Dungeons, they are socketed into Heroic Nodes in the Hero Level Tree and will provide certain bonuses based on the Nodes taken nearby where you socket them, the exact "nearby" radius can be seen by placing the cursor over a Heroic Node.
Strength
Icon |
Name |
Description |
Base |
Per Node of Strength
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Magistriker |
Your Magic Skill Damage is increased based on your total Attacks per Second for each node of Strength taken nearby. |
Magic Skill Damage: 1% per Glyph Level |
Magic Skill Damage: 0.5% per Glyph Level
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Overloaded |
When using a ranged weapon, your attacks gain increased projectile speed and critical strike damage per node of Strength taken nearby. |
Projectile Speed: 2% per Glyph Level
Critical Strike Damage: 4% per Glyph Level |
Projectile Speed: 1% per Glyph Level
Critical Strike Damage: 2% per Glyph Level
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Titan's Power |
Every 30 seconds your attacks for the next 2 seconds gain increased area size, projectile speed and damage per node of Strength taken nearby. |
Area of Effect: 4% per Glyph Level
Projectile Speed: 2% per Glyph Level
Damage: 6% per Glyph Level |
Area of Effect: 1% per Glyph Level
Projectile Speed: 0.5% per Glyph Level
Damage: 1.5% per Glyph Level
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Dexterity
Icon |
Name |
Description |
Base |
Per Node of Dexterity
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Avarice |
Picking up gold grants you a stack of Avarice for 8 seconds. Each stack refreshes the buff duration and increases your Magic Find and Gold Find for each node of Dexterity taken nearby. Effect from this Glyph does not have diminishing returns. |
Magic Find: 0.60% per Level
Extra Gold from Kills: 0.40% per Level |
Magic Find: 0.12% per Level
Extra Gold from Kills: 0.08% per Level
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Precision |
Gain Ignore Target Defense for each node of Dexterity taken nearby. |
Ignore Target Defense: 2% per Level |
Ignore Target Defense: 1% per Level
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Tempest Strikes |
Striking enemies grants you a stack of Tempest. Each stack of Tempest increases your Attack & Movement Speed per node of Dexterity taken nearby. When you reach maximum stacks, the effect is doubled for a short period. |
Movement Speed: 0.01% per Level
Attack Speed: 0.03% per Level |
Movement Speed: 0.0022% per Level
Attack Speed: 0.006% per Level
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Intelligence
Icon |
Name |
Description |
Base |
Per Node of Intelligence
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Longevity |
All Orbiting Skills last longer and pulse a small amount of area damage per node of Intelligence taken nearby. |
Duration: 1% per Level
Damage: 1.75% per Level |
Duration: 0.5% per Level
Damage: 0.875% per Level
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Echo |
Every 30 seconds you automatically cast your last used skill, dealing increased damage for each node of Intelligence taken nearby. The cooldown is reduced by 0.5s after each kill. |
Damage: 4% per Level |
Damage: 2% per Level
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Mystic Insight |
Gain Spell Critical Chance and Spell Critical Damage per node of Intelligence taken nearby. Standard sources of critical chance & critical damage do not apply to spells. |
Critical Strike Chance: 30%
Critical Strike Damage: 2% per Level |
Critical Strike Damage: 2% per Level
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Minion Mastery |
Your Summons gain increased Attack Speed for each node of Intelligence taken nearby. This bonus is doubled for 8 seconds whenever you summon a new minion or command them. |
Attack Speed: 1% per Level |
Attack Speed: 0.75% per Level
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Energy
Icon |
Name |
Description |
Base |
Per Node of Energy
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Infinity |
Casting an elemental skill has a chance to double cast it for each node of Energy taken nearby. |
Chance: 5% +0.50% per Level |
Chance: 0.20% per Level
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Alchemy |
Gain 0.1% Magic Skill Damage per 100 maximum mana for each node of energy. |
Magic Skill Damage: 0.10% per Level |
Magic Skill Damage: 0.05% per Level
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Nordic Winter |
Cold Damage has a chance to apply a stack of freeze on enemies. At 5 stacks you indlict Deep Freeze which deals 75% of incoming damage as cold damage for 5 seconds and causing the enemy to take increased damage for each node of Energy taken nearby. |
Damage: 2% per Level |
Damage: 0.3% per Level
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Monstrosity |
Dealing Elemental damage grants you a stack of Manastream, increasing your Magic Skill Damage per stack. At 1000 Stacks gain a temporary buff for 15 seconds where your mana costs are decreased by 80%, gain Increased Cast Rate and Increased Cooldown Recovery Rate per node of Energy taken nearby. |
Magic Skill Damage: 0.02% per Level
Faster Cast Rate: 6% per Level
Cooldown Recovery: 3% per Level |
Faster Cast Rate: 0.12% per Level
Cooldown Recovery: 0.06% per Level
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Zapper |
Dealing Lightning Damage to enemies has a chance to cause Chain Lightning on nearby enemies, dealing a portion of the incoming damage as Lightning Damage per node of Energy taken nearby. |
Lightning Damage: 5% +2% per Level |
Lightning Damage: 1.25% per Level
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Spellslinger |
Gain Faster Cast Rate for a portion of your Total Magic Skill Damage (Faster Cast Rate bonus also benefits from the Magic Skill Damage added by this Glyph) and additionally gain increased Magic Skill Damage per node of Energy taken nearby. |
Faster Cast Rate: 35%
Magic Skill Damage: 2% per Level |
Magic Skill Damage: 0.82% per Level
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Armor
Icon |
Name |
Description |
Base |
Per Node of Armor
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Gravity |
You are surrounded by a gravity field which pulls enemies towards you, slowing them and lowing their damage dealt. The field grows in size for each node of Armor taken nearby whenever you hit an enemy with a spell or attack and decreases in size over time. |
Area of Effect: 5% per Level
Damage Reduced By: 1% per Level |
Area of Effect: 2.5% per Level
Damage Reduced By: 0.5% per Level
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Artful Dodger |
Dodging or blocking attacks or projectiles grants you increased Movement Speed, Attack Speed and Attack Damage for each node of Armor taken nearby. |
Movement Speed: 1% per Level
Attack Speed: 1.50% per Level
Attack Damage: 2.50% per Level |
Movement Speed: 0.2% per Level
Attack Speed: 0.3% per Level
Attack Damage: 0.5% per Level
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Tinkerer |
Every 10th cast you gain a buff for 2 seconds which grants Increased Explosion Area and causes any explosions to happen multiple times per node of Armor taken nearby. |
Area of Effect: 8% +2% per Level
Multicast: 1 +0.3 per level |
Area of Effect: 1% per Level
Multicast: 0.015 per level
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Survivor's Shield |
When losing 35% of your maximum life you become immune to all healing and damage for a short period. The duration is increased per node of Armor taken nearby. |
Duration: 0.25s per Level |
Duration: 0.06s per Level
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Vitality
Icon |
Name |
Description |
Base |
Per Node of Vitality
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Drunkard |
For each buff you have active, your damage taken is reduced for each node of Vitality taken nearby. |
Damage Reduction: 1% +0.5% per Level |
Damage Reduction: 0.05% per Level
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Corrosion |
Your damage over time effects last longer for each node of Vitality taken nearby. Every second an enemy is affected by a damage over time they take increased damage from that element. |
Duration: 0.25s per Level
Damage: 12% |
Duration: 0.06s per Level
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SIngularity |
Every 7 seconds your next projectile will pull enemies to it when destroyed. The size of the pull is increased per node of Vitality taken nearby. |
Area of Effect: 30% +10% per Level |
Area of Effect: 5% per Level
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Mixture |
Your Poison Skills create a field of venom which poisons enemies for a portion of the damage dealt, breaking their poison resistances per node of Vitality taken nearby. |
Poison Break 4% +2% per Level |
Poison Break 0.4% per Level
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