Item/stat format
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attack_dmg_base | base | Attack Damage: value1 | default |
attacks_per_second_base | base | Attacks per Second: value1 | default |
defense_base | base | Defense: value1 | default |
block_chance_base | base | Block Chance: value1 | default |
all_attributes_flat | flat | +value1 to All Attributes | default |
strength_flat | flat | +value1 to Strength | default |
strength_based_on_level_flat | flat | +value1 to Strength (Based on Level) | default |
dexterity_flat | flat | +value1 to Dexterity | default |
dexterity_based_on_level_flat | flat | +value1 to Dexterity (Based on Level) | default |
intelligence_flat | flat | +value1 to Intelligence | default |
intelligence_based_on_level_flat | flat | +value1 to Intelligence (Based on Level) | default |
vitality_flat | flat | +value1 to Vitality | default |
vitality_based_on_level_flat | flat | +value1 to Vitality (Based on Level) | default |
energy_flat | flat | +value1 to Energy | default |
energy_based_on_level_flat | flat | +value1 to Energy (Based on Level) | default |
armor_flat | flat | +value1 to Armor | default |
armor_based_on_level_flat | flat | +value1 to Armor (Based on Level) | default |
life_flat | flat | +value1 to Life | default |
life_based_on_level_flat | flat | +value1 to Life (Based on Level) | default |
life_percent | percent | Life Increased by value1% | default |
mana_flat | flat | +value1 to Mana | default |
mana_based_on_level_flat | flat | +value1 to Mana (Based on Level) | default |
mana_percent | percent | Mana Increased by value1% | default |
attack_dmg_flat | flat | +value1 to Damage | default |
attack_dmg_based_on_level_flat | flat | +value1 to Damage (Based on Level) | default |
attack_dmg_percent | percent | Attack Damage increased by value1% | default |
enhanced_dmg_percent | percent | +value1% Enhanced Damage | default |
enhanced_dmg_based_on_level_percent | percent | +value1% Enhanced Damage (Based on Level) | default |
attack_speed_reduced_percent | percent | Total Attack Speed Reduced by -value1% | default |
attack_speed_percent | percent | +value1% Increased Attack Speed | default |
attack_rating_flat | flat | +value1 to Attack Rating | default |
attack_rating_based_on_level_flat | flat | +value1 to Attack Rating (Based on Level) | default |
attack_rating_percent | percent | +value1% Increased Attack Rating | default |
critical_strike_chance_percent | percent | +value1% Increased Critical Strike Chance | default |
critical_strike_dmg_percent | percent | +value1% Increased Critical Strike Damage | default |
deadly_blow_chance_percent | percent | +value1% Chance for a Deadly Blow | default |
crushing_blow_chance_percent | percent | +value1% Chance for a Crushing Blow | default |
open_wound_chance_percent | percent | +value1% Chance to Open Wounds | default |
target_defense_ignored_percent | percent | +value1% of target Defense ignored | default |
slows_target_percent | percent | Slows target by value1% | default |
extra_dmg_to_stunned_percent | percent | Extra Damage to Stunned Monsters value1% | default |
extra_dmg_to_bleeding_percent | percent | Extra Damage to Bleeding Monsters value1% | default |
extra_dmg_to_deep_frozen_percent | percent | Extra Damage to Deep Frozen Monsters value1% | default |
extra_dmg_to_poisoned_percent | percent | Extra Damage to Poisoned Monsters value1% | default |
extra_dmg_to_burning_percent | percent | Extra Damage to Burning Monsters value1% | default |
additive_physical_dmg_flat | flat | +value1 to Additive Physical Damage | default |
additive_arcane_dmg_flat | flat | +value1 to Additive Arcane Damage | default |
additive_poison_dmg_flat | flat | +value1 to Additive Poison Damage | default |
additive_lightning_dmg_flat | flat | +value1 to Additive Lightning Damage | default |
additive_cold_dmg_flat | flat | +value1 to Additive Cold Damage | default |
additive_fire_dmg_flat | flat | +value1 to Additive Fire Damage | default |
arcane_skill_dmg_flat | flat | +value1 to Arcane Skill Damage | default |
poison_skill_dmg_flat | flat | +value1 to Poison Skill Damage | default |
lightning_skill_dmg_flat | flat | +value1 to Lightning Skill Damage | default |
cold_skill_dmg_flat | flat | +value1 to Cold Skill Damage | default |
fire_skill_dmg_flat | flat | +value1 to Fire Skill Damage | default |
magic_skill_dmg_percent | percent | Magic Skill Damage increased by value1% | default |
arcane_skill_dmg_percent | percent | Arcane Skill Damage increased by value1% | default |
poison_skill_dmg_percent | percent | Poison Skill Damage increased by value1% | default |
lightning_skill_dmg_percent | percent | Lightning Skill Damage increased by value1% | default |
cold_skill_dmg_percent | percent | Cold Skill Damage increased by value1% | default |
fire_skill_dmg_percent | percent | Fire Skill Damage increased by value1% | default |
enemy_all_resist_percent | percent | -value1% to All Enemy Resistances | default |
enemy_arcane_resist_percent | percent | -value1% to Enemy Arcane Resistance | default |
enemy_poison_resist_percent | percent | -value1% to Enemy Poison Resistance | default |
enemy_lightning_resist_percent | percent | -value1% to Enemy Lightning Resistance | default |
enemy_cold_resist_percent | percent | -value1% to Enemy Cold Resistance | default |
enemy_fire_resist_percent | percent | -value1% to Enemy Fire Resistance | default |
all_resist_percent | percent | +value1% to All Resistances | default |
arcane_resist_percent | percent | +value1% to Arcane Resistance | default |
poison_resist_percent | percent | +value1% to Poison Resistance | default |
lightning_resist_percent | percent | +value1% to Lightning Resistance | default |
cold_resist_percent | percent | +value1% to Cold Resistance | default |
fire_resist_percent | percent | +value1% to Fire Resistance | default |
max_all_resist_percent | percent | +value1% to Maximum All Resists | default |
max_arcane_resist_percent | percent | +value1% to Maximum Arcane Resist | default |
max_poison_resist_percent | percent | +value1% to Maximum Poison Resist | default |
max_lightning_resist_percent | percent | +value1% to Maximum Lightning Resist | default |
max_cold_resist_percent | percent | +value1% to Maximum Cold Resist | default |
max_fire_resist_percent | percent | +value1% to Maximum Fire Resist | default |
arcane_dmg_absorbed_percent | percent | +value1% Arcane Damage Absorbed | default |
poison_dmg_absorbed_percent | percent | +value1% Poison Damage Absorbed | default |
lightning_dmg_absorbed_percent | percent | +value1% Lightning Damage Absorbed | default |
cold_dmg_absorbed_percent | percent | +value1% Cold Damage Absorbed | default |
fire_dmg_absorbed_percent | percent | +value1% Fire Damage Absorbed | default |
all_skills_flat | flat | +value1 to All Skills | allskills |
physical_skills_flat | flat | +value1 to Physical Skills | physical |
magic_skills_flat | flat | +value1 to Magic Skills | allskills |
arcane_skills_flat | flat | +value1 to Arcane Skills | arcane |
poison_skills_flat | flat | +value1 to Poison Skills | poison |
lightning_skills_flat | flat | +value1 to Lightning Skills | lightning |
cold_skills_flat | flat | +value1 to Cold Skills | cold |
fire_skills_flat | flat | +value1 to Fire Skills | fire |
summon_skills_flat | flat | +value1 to Summon Skills | default |
life_after_kill_flat | flat | +value1 Life After each Kill | default |
life_stolen_per_hit_percent | percent | +value1% Life stolen per Hit | default |
replenish_life_percent | percent | Replenish Life value1% | default |
life_per_second_flat | flat | +value1 Life per second | default |
mana_after_kill_flat | flat | +value1 Mana After each Kill | default |
mana_stolen_per_hit_percent | percent | +value1% Mana stolen per Hit | default |
replenish_mana_percent | percent | Replenish Mana value1% | default |
mana_per_second_flat | flat | +value1 Mana per second | default |
attacks_hit_multiple_enemies_none | none | Attacks can hit multiple enemies | default |
half_freeze_duration_none | none | Half Freeze Duration | default |
cannot_be_frozen_none | none | Cannot be Frozen | default |
piercing_attack_none | none | Piercing Attack | default |
unbreakable_none | none | Unbreakable | unbreakable |
herobound_none | none | Herobound | spell |
mirror_ring_none | none | Mirrors your other ring | spell |
movement_phasing_none | none | Movement Phasing | default |
phys_dmg_taken_as_arcane_percent | percent | +value1% of Physical Damage taken as Arcane | default |
phys_dmg_taken_as_fire_percent | percent | +value1% of Physical Damage taken as Fire | default |
reduced_dmg_taken_flat | flat | Damage Taken Reduced by value1 | default |
reduced_all_dmg_taken_percent | percent | All Damage Taken Reduced by value1% | default |
reduced_magic_dmg_taken_percent | percent | Magic Damage Taken Reduced by value1% | default |
reduced_physical_dmg_taken_percent | percent | Physical Damage Taken Reduced by value1% | default |
dmg_returned_to_attacker_percent | percent | +value1% of Damage Returned to the Attacker | default |
faster_hit_recovery_percent | percent | +value1% Faster Hit Recovery | default |
block_chance_percent | percent | +value1% Increased Chance of Blocking | default |
enhanced_defense_percent | percent | +value1% Enhanced Defense | default |
enhanced_defense_based_on_level_percent | percent | +value1% Enhanced Defense (Based on Level) | default |
defense_percent | percent | +value1% Increased Defense | default |
defense_based_on_level_flat | flat | +value1 Defense (Based on Level) | default |
defense_vs_missiles_percent | percent | +value1% Defense vs Missiles | default |
dmg_taken_to_mana_percent | percent | +value1% of Damage Taken goes to Mana | default |
poison_length_reduced_percent | percent | Poison Length Reduced by value1% | default |
socketed_flat | flat | Socketed value1 | default |
movement_speed_percent | percent | +value1% Increased Movement Speed | default |
light_radius_flat | flat | +value1 to Light Radius | default |
jumping_power_percent | percent | +value1% Increased Jumping Power | default |
belt_slots_flat | flat | Belt Slots: value1 | default |
mana_costs_decreased_percent | percent | Mana Costs decreased by value1% | default |
cooldown_recovery_percent | percent | Cooldown Recovery Increased by value1% | default |
faster_cast_rate_percent | percent | +value1% Faster Cast Rate | default |
projectile_speed_flat | flat | +value1 to Projectile Speed | default |
attack_range_percent | percent | Attack Range Increased by value1% | default |
explosion_area_of_effect_percent | percent | Explosion area of effect increased by value1% | default |
explosion_damage_percent | percent | Explosion Damage increased by value1% | default |
skill_movement_diminish_percent | percent | Skill Movement Diminish decreased by value1% | default |
decreased_merchant_prices_percent | percent | +value1% Decreased Merchant Prices | default |
magic_find_percent | percent | +value1% Increased Magic Find | default |
magic_find_based_on_level_percent | percent | +value1% Magic Find (Based on Level) | default |
increased_experience_gain_percent | percent | +value1% Increased Experience Gain | default |
increased_experience_gain_below_100_percent | percent | +value1% Increased Experience Gain Below Level 100 | default |
extra_gold_from_kills_percent | percent | +value1% Extra Gold Dropped From Kills | default |
summon_dmg_percent | percent | Summon Damage Increased by value1% | default |
summon_attack_speed_percent | percent | +value1% Increased Summon Attack Speed | default |
summon_all_resist_percent | percent | +value1% to Summon Resistances | default |
summon_amount_flat | flat | +value1 to Summon Amount | default |
summon_life_percent | percent | Summon Life Increased by value1% | default |
summon_movement_speed_percent | percent | +value1% Increased Summon Movement Speed | default |
summon_reduced_dmg_taken_percent | percent | +value1% Reduced damage taken by Summons | default |
chance_when_striking | spell | value1% Chance when Striking spellvalue Level value2 | spell |
chance_when_struck | spell | value1% Chance when Struck spellvalue Level value2 | spell |
chance_when_attacking | spell | value1% Chance when Attacking spellvalue Level value2 | spell |
grant_spell | spell | +value1 to spellvalue | spell |
chance_after_each_kill | spell | value1% Chance after each Kill spellvalue Level value2 | spell |
chance_when_spellhit | spell | value1% Chance when Spellhit spellvalue Level value2 | spell |
cast_when_attacking | spell | Cast when Attacking spellvalue Level value1 | spell |
cast_after_kill | spell | value1% Chance to Cast after each Kill spellvalue Level value2 | spell |
chance_when_casting | spell | value1% Chance when Casting spellvalue Level value2 | spell |
chance_after_blocking | spell | value1% Chance after Blocking spellvalue Level value2 | spell |
unholy_none | none | Unholy Stat | unholy |
dmg_taken_to_life_percent | percent | +value1% of Damage Taken goes to Life | default |
grant_aura | spell | spellvalue Level value1 | default |
grant_aura_holder_only | spell | spellvalue Level value1 (Holder Only) | default |
potion_cooldown_recovery_percent | percent | Potion Cooldown Recovery Increased by value1% | default |
random_skill_element_flat | flat | +value1 to Random Skill Element | spell |
explosion_skills_flat | flat | +value1 to Explosion Skills | allskills |
sentry_skills_flat | flat | +value1 to Sentry Skills | allskills |
random_skill_flat | flat | +value1 to Random Skill | spell |