Module:Key List
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Documentation for this module may be created at Module:Key List/doc
local p = {}
local game = require('Module:Game')
local func = require('Module:Func')
local function getDungeonKeys()
return {
"smelly_cheese",
"cellar_key",
"tower_key",
"frosted_key",
"ancient_key",
"shovel_key",
"mystic_key",
"tomb_key",
"copper_key",
"rusted_key",
"devils_key",
"pickaxe_key",
"garden_key",
"battle_key",
"golden_key",
"axe_key",
"storage_key",
"warp_key",
"valor_key",
"naga_scale_key",
"magma_key",
"helflame_torch"
}
end
function p.createDungeonKeyTable()
local keys = getDungeonKeys()
local result = '{| class="wikitable sortable"\n' ..
'! class="unsortable" | Key Name\n' ..
'! class="unsortable" | Dungeon\n' ..
'! class="unsortable" | Location\n' ..
'! class="sortable" | Zone\n'
for _, key in ipairs(keys) do
local data = game.key.dungeon[key]
local keyName = string.format(
'<div style="text-align: center;">[[%s]]<br>[[File:Keys_%s.png|30x30px|link=%s]]</div>',
data.name, func.removeEncoding(data.name), data.name
)
result = result .. string.format(
'|-\n| %s\n| [[%s]]\n| [[%s]]\n| [[%s|%s]]\n',
keyName, data.dungeon, data.location, data.location, data.act
)
end
result = result .. '|}'
return result
end
function p.createDungeonTable()
local keys = getDungeonKeys()
local result = '{| class="wikitable sortable"\n' ..
'! class="unsortable" | Dungeon\n' ..
'! class="unsortable" | Location\n' ..
'! class="sortable" | Zone\n' ..
'! class="unsortable" | Key Name\n'
for _, key in ipairs(keys) do
local data = game.key.dungeon[key]
local keyName = string.format(
'<div style="text-align: center;">[[%s]]<br>[[File:Keys_%s.png|30x30px|link=%s]]</div>',
data.name, func.removeEncoding(data.name), data.name
)
result = result .. string.format(
'|-\n| [[%s]]\n| [[%s]]\n| [[%s|%s]]\n| %s\n',
data.dungeon, data.location, data.location, data.act, keyName
)
end
result = result .. '|}'
return result
end
function p.createUniqueZoneKeyTable()
local keys = {
"angelic_key",
"ruby_key",
"bifrost_key",
}
local result = '{| class="wikitable sortable"\n! class="unsortable" | Key Name\n! class="unsortable" | Unique Zone\n! class="unsortable" | Location\n! class="sortable" | Zone\n'
for _, key in ipairs(keys) do
local data = game.key.unique_zone[key]
local keyName = string.format('<div style="text-align: center;">[[%s]]<br>[[File:Keys_%s.png|30x30px|link=%s]]</div>', data.name, func.removeEncoding(data.name), data.name)
result = result .. string.format('|-\n| %s\n| [[%s]]\n| [[%s]]\n| [[%s|%s]]\n', keyName, data.dungeon, data.location, data.location, data.act)
end
result = result .. '|}'
return result
end
function p.createChestKeyTable()
local keys = {
"key",
"crystal_key",
}
local result = '{| class="wikitable sortable"\n! class="unsortable" | Key Name\n! class="unsortable" | Chest\n'
for _, key in ipairs(keys) do
local data = game.key.chest[key]
local keyName = string.format('<div style="text-align: center;">[[%s]]<br>[[File:Keys_%s.png|30x30px|link=%s]]</div>', data.name, func.removeEncoding(data.name), data.name)
result = result .. string.format('|-\n| %s\n| [[%s]]\n', keyName, data.chest)
end
result = result .. '|}'
return result
end
return p