Satanic Zones

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Satanic Zones

Satanic Zones can be seen by a special visual above a zone on the world map and are on an hourly rotation, changing which zone is affected, and which buffs and debuffs are active. A Satanic Zone can have a mixture of any buff and debuff combination. If the Satanic Zone lands on a map that contains a dungeon, that dungeon will also be affected by the same buffs and debuffs.

Satanic Zones always enemy life per hell sub difficulty

SatanicZone.png

Hell 1: 0%
Hell 2: 25%
Hell 3: 66%
Hell 4: 100%
Hell 5: 225%

A list of all possible Satanic Zone Buffs and Debuffs can be seen below:

Buffs

Loot Goblin I: +1 Maximum Loot from Enemy Killed
Loot Goblin II: +2 Maximum Loot from Enemy Killed
Loot Goblin III: 15% + (2.5% per sub difficulty level) Increased Rune Drop Chance
Gold Hunger: Gold from monster kills increased by 40% + (8.75% per sub difficulty level)
Heroic Windfall: Heroic Item drop chances increased by 3% + (3% per sub difficulty level)
Angelic Fortune: Angelic Item drop chances increased by 25% + (7.5% per sub difficulty level)
Zephys Grace: Movement Speed increased by 50%
Fury of Tempest: Attack Speed increased by 60%
Rapid Casting: Faster Cast Rate increased by 60%
Onslaught: Attack Damage increased by 100%
Nether Surge: Magic Skill Damage increased by 40%
Relic Keepers: Ancient monsters have a 2% chance to drop a relic on death.
Goblin's Greed: Champion+ monsters have a 0.5% chance to summon a Treasure Goblin on death.
Artifact Digger: +55% Magic Find + (5% per sub difficulty level)
Artifact Seeker: +110% Magic Find + (10% per sub difficulty level)
Artifact Excavator: +170% Magic Find + (20% per sub difficulty level)
Recruit: +10% Experience Gain + (2.5% per sub difficulty level)
Combat Training: +15% Experience Gain + (3.75% per sub difficulty level)
Battle Scarred: +20% Experience Gain + (5% per sub difficulty level)
Clairvoyance: All recovery increased by 100% (Includes: Mana per hit, Life per hit, Mana and Life Replenish etc)
Aftermath: Monsters have a 3% chance to summon a Legion version of them on death
Deep Cuts: Critical Strike damage increased by 200%
Old Town: +15% chance for Ancient Packs
Terror Zone: +25% chance for Ancient Packs
Fields of Carnage: +30% chance for Ancient Packs

Debuffs

Dusks Shroud: Light Radius decreased by -20%
Elemental Erosion: All Resistances decreased by -75%
Vitality Drain: Life decreased by -25%
Essence Drain: Mana decreased by -25%
Abyssal Gloom: Darkness increased by 100%
Skill Debililation: All Skills decreased by -10%
Weakening Essence: All Attributes decreased by 20%
Sanguine Impairment: Life Steal decreased by -75%
Arcane Impairment: Mana Steal decreased by -75%
Sundered Armor: Damage Taken increased by -25%
Consumed Time: Cooldowns Recovery decreased by 25%
Absolute Limbo: Cooldowns Recovery decreased by 50%
Boulder Fall: Monsters have a 3% chance to drop a boulder from the sky on death.
Lingering Evil: Movement Speed reduced by 25%
Fatal Wounds: Monsters gain a 10% chance to inflict 2x damage
Bloated Veins: Monsters have 70% increased Life
Abnormal Dwelling: Monsters have 130% increased Life
Colossal Bloating: Monsters have 200% increased Life
Necrosis: Your life is drained by 1% every second
Venomous Presence: Poison Duration is increased by 200%
Flaming Agony: Monsters unleash a Fire Nova on death dealing 50% of their damage
Unholy Agility: Monsters gain increased movement and attack speed.
Broken Armor: You are unable to block attacks and projectiles
Hemorrhage: Monster attacks inflict a 4 second stacking bleed (10% of their damage)
Crippling Slow: Monster attacks inflict a 50% slow that lasts 2 seconds.